➤ development of the concept of the game and game mechanics, genre, plot, characters, etc.;
➤ adherence to a single general concept of the game in texts, levels, interfaces and other game elements;
➤ development of the internal economy of the game and its monetization;
➤ analysis of statistics and game balancing;
➤ definition of priority tasks and planning of their development for several versions ahead.
Requirements for candidates:
experience in creating features and events as a game designer. Ability to see problems in interfaces, balance, general logic of events;
good knowledge and understanding of the F2P games market;
availability of published, commercially successful game projects in the portfolio;
ability to clearly formulate and express own opinions;
ability to set goals and focus on work results;
ability to understand new non-standard tasks.