➤ creation of a rig and character 3D animation;
➤ compliance with the established style of the project;
➤ interaction with the art team and game designers.
Requirements for candidates:
work experience in game or animation projects as an animator and rigger;
excellent knowledge of Autodesk Maya or 3Ds Max;
understanding and application of basic principles of animation;
a plus will be the experience of 3D modeling, knowledge of anatomy;
mandatory portfolio availability.